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Pip boy mod new vegas
Pip boy mod new vegas








pip boy mod new vegas

I've used " MySchematicGlobal01" in the script above, but you might want something more pertinent, like "ApertureSchematic" or something.

pip boy mod new vegas

In the box that appears enter a suitable variable name. Once there, select "Globals." right-click under Editor ID and select "New". Next, on the main menu bar of the GECK, look for Gameplay. You'll also need to change the condition slightly, add an entirely new one and add a global variable.įirst, On the first condition, tick the box entitled "OR". I think it's probably a good idea if the player knows that their schematic disappeared, but it's up to you.) Player.RemoveItem MySchematic01 1 (Here, you may want to add another "1" this will hide the message. I assume that you want to remove the schematic, but still have access to the pipoby after it's gone? If so, I'd do that like this: Option 6: Back, put in by the game for having a submenuĮdited by ilyasw, 09 December 2013 - 03:08 AM. Option 5: Return to main menu (returns to menu 1, probably useless with the "back" button there by default) Option 2: Open up the Switch Pipboy menus (opens up menu 2) Option 1: Scan for schematics (unused as of yet, I want to be able to click this then have it search for schematics in my inventory then add them to their appropriate places on the Switch Pipboy menu) Will this remove the schematic from my inventory too?ĮDIT: Also I want the inventory scanner to run on a menu button press so I don't get things taken from my inventory just on terminal open up. Rinse and repeat for the rest of your schematics and, if memory serves, the entries should appear when you access the terminal and you have the proper schematics on-hand.

pip boy mod new vegas

Now, on the original menu that opened up after selecting "New" click on "OK", and that should be it. Click this, and from the drop-down menu that appears select your schematic.

pip boy mod new vegas

Now, underneath Function Parameters it should read "INVALID". From there under Condition Function select GetItemCount (you can begin typing it with the menu selected to find it more easily). So basically, go to the terminal you want to set up, create the entry for the pipboy and then go to the Item Conditions box at the bottom. For having entries appear, you'll need to add conditions to them.










Pip boy mod new vegas